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\\\ Street Hacker in a Megabyte /// |
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Concept is the driving aspect
for why we have conceptualized, planned, and designed this project
from the ground up for over one year. Few games on the market
dwell in the realm of simulated digital theft and crime. Street
Hacker is a unique mix of both the realism of today’s computer
operated world and the creativity of one young man’s mind.
Console based games like SH introduce a new form of heart pumping
adrenaline, which cannot be reproduced outside this gaming genre.
Simulating real-world computer hacking to us in many ways is just
as entertaining and much safer.
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Platform
Distinction |
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Up
until now, some console-based predecessors to SH have lacked intuitive
GUI design and aesthetics, which may not resemble an operating
system most gamers are used to managing. With SH we attempted
to recreate this familiar similarity on the user’s behalf
by use of a standard desktop layout and program structure without
dismissing intricacy. SH is still very much console or terminal
based; however, the user can control local file structure with
use of the GUI file explorer. Other concepts, like CPU dynamic
load balancing, program execution authentication, and file system
integrity verification have all been internally implemented to
produce a genuinely realistic platform.
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Unique
Program Procedurals |
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A distinctive difference with
SH is the procedure one uses to obtain programs. Applications
are purchased through a simulated online vendor called Solid Software
Solutions whose service you must subscribe to in order to receive
updates and new programs. These packages include file encrypters,
file archivers, Antivirus systems and other common hacking utilities,
which would not normally be installed by default. Not only are
these programs installable, they are also uninstallable.
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Diverse
Techniques |
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One of the largest distinctions
for game-play is the variety of techniques we have offered to
the player. Traditionally and the most amateur way of gaining
login credentials is with the use of a brute force generator or
a definition library cracker; however we wanted to emphasize variety
so we have offered the use of predefined exploit scripts. In spite
of everything, the implementation of viruses is where Street Hacker
reveals its true individuality. Real world hacking usually encompasses
some element of Trojan implanting, or malicious code usage. Capturing
this element in a controlled game environment is remarkably entertaining.
The player has design options when building a Virus/Trojan/Worm,
which include setting characteristics like AI, Polymorphic, Size
Stealth…to selecting the script & action the virus will
use when run.
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Dynamic
World |
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Replay value for Street Hacker
should be fairly high considering the dynamic intricacy of the
world. The scope of the SH universe is around 600 individual servers,
randomly generated for each players account that include everything
from WAN IP addresses to server file structures. Servers randomly
select from a pool of predefined programs, operating systems,
and miscellaneous documents, which will be prepared discreetly
for the server based on its file structure. The predefined operating
systems used were based off of Win98, WinNT, Sun, & Linux
in ascending order of in game stability. In addition, an extremely
shifting and much more user influenced feature is the company
system. Companies have shifting affiliations with one-another
and these relationships change based on player actions. Companies
can create missions for the user to carry out against their opponents
and vice-a-versa. Choose your own affiliations with these companies,
not all of them maintain the same market capital and thus cannot
afford to keep a steady supply of missions.
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The
Streets |
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Away from your computer while
logged off, we have given players the ability to interact with
the populace of the current city they reside in. At random, The
Streets are flooded with computer vendors, company agents with
missions, and underground dealers with lots of weapons and phreak-box
utilities for sale. This section of the game is one of the main
reasons why we have chosen to name Street Hacker as we have. Associated
with the Streets is the downtown vicinity. The Downtown allows
players to infiltrate buildings and begin their mission with the
aspiration of being able to complete it before the local security
guards, police, FBI, & Swat team have targeted your position.
Using phreak-boxes to kill traces, shut down city power grids,
and disrupt area traffic can increase your hacking time; however,
perception of security tracing is always helpful when the time
comes to leave as it results in less violence.
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Intriguing
Plot |
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A crude executive and entrepreneur,
Demetrius Mordecai, discovers you on the Streets of New York.
He sees you as person with a strong analytical mind, a keen intuition,
and a desire for power. Seeing as how your pocketbook was also
empty, he recruits you as a hacker to carry out his dirty work.
Vince, his chief of operations helps get you settled in and used
to the game. Being as successful as he is, Demetrius has also
made many enemies on the corporate level and a few of the first
missions he assigns you is disrupting these companies by taking
out their servers. Upon completion, Demetrius will make the unexpected
decision to replace you with a better recruit by unanimously giving
the FBI a lead on the individual committing these recent digital
crimes. Quickly responding, the FBI surrounds your apartment building
to find enough evidence to put you away for four years. Two years
later after you are out of prison on parole, Vince, your mentor
from the beginning, helps get you back on your feet with some
cash and the only spare notebook he can find. He and many of the
others still working for Demetrius, too afraid to betray him,
are hoping you can unravel his secrets and have him put away for
life...